![]() ![]() “But mainly it was amazing.”Īri Gibson, Hollow Knight’s art supervisor, co-director, and the other half of Team Cherry’s beating heart adds that seeing Hollow Knight on the Switch is still “surreal” for them. “It was amazing! Kinda scary, too, because it was our launch day and we were all the way in Los Angeles, so far from our office,” Pellen says. The Reggie he’s referring to is, of course, Mr. Fils-Aime, president of Nintendo of America, who, at E3 2018, took valuable moments out of the company’s presentation to help sell the dream of a tiny Adelaide-based indie developer. That’s William Pellen, Hollow Knight’s game designer, co-director of the studio, and half of Team Cherry’s creative core. “I was spying on Hollow Knight’s Discord to watch the community’s real-time reactions, and when I saw someone type in, ‘Reggie said the words Hollow Knight, I can’t believe it!’ I burst out laughing. ![]() Team Cherry has more than a little in common with Hollow Knight – a game that propelled its creators from obscurity, to moderate Kickstarter success, to glowing reviews, to the top of the Nintendo Switch charts in a whirlwind few years. A diminutive, seemingly unremarkable champion answers the call to adventure, delving into the unknown, travelling further with each skill acquired, with each battle conquered. ![]()
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